天池像两个鸡蛋融合在一起,上面大雾迷蒙,更添加了几分神秘的色彩。而且天池在长白山的最高点,所以海拔很高,就像耸入云端似的,都是大雾,所以被称为天池。旁边还有火山,火山的顶上灰蒙蒙的,全都被火山灰覆盖了。那里还有很多火山石,有的像狮子,有的像大象,有的像绵羊……数也数不清。
本文实例为大家分享了Vue+penlayers实现多边形绘制展示代码,供大家参考,具体内容如下
<!-- * @Description: 绘制多边形 * @Author: Dragon * @Date: 2020-12-17 16:02:06 * @LastEditTime: 2020-12-18 17:20:33 * @LastEditors: Dragon --> <template> <div> <div class="query-wrap"> <el-button type="primary" @click="drawStart('Polygon')"> {{ isDraw ? "绘制区域" : "重新绘制" }} </el-button> </div> <div id="map"></div> </div> </template> <script> import "ol/ol.css"; import { Map, View } from "ol"; import { Image as ImageLayer, Vector as VectorLayer } from "ol/layer"; import { ImageStatic, Vector as VectorSource } from "ol/source"; import { getCenter } from "ol/extent"; import { Projection } from "ol/proj"; import Draw from "ol/interaction/Draw"; import { Style, Fill, Stroke } from "ol/style"; import { GeoJSON } from "ol/format"; import staticMap from "@/assets/map.png"; export default { data() { return { map: null, // 地图 imgx: 0, // 当前地图宽 imgy: 0, // 当前地图高 isDraw: true, // 是否绘制 draw: null, source: null, vector: null, styles: [ new Style({ stroke: new Stroke({ color: "rgba(255,0,0,0.6)", width: 2, }), fill: new Fill({ color: "rgba(255,0,0,0.3)", }), }), ], geojsonObject: { 'type': 'FeatureCollection', 'features': [ { 'type': 'Feature', 'geometry': { 'type': 'Polygon', 'coordinates': [ [ [97.16862961519749, 322.26517247174047], [117.3211820327625, 481.9353954724479], [1.056456546810466, 489.6863771715114], [13.458027265312012, 320.71497613192776], [97.16862961519749, 322.26517247174047] ] ], }, }, ], }, }; }, methods: { // 初始化地图 initMap() { let extent = [0, 0, this.imgx, this.imgy]; let projection = new Projection({ code: "xkcd-image", units: "pixels", extent: extent, }); let $this = this; this.map = new Map({ target: "map", layers: [ new ImageLayer({ // 展示地图层 source: new ImageStatic({ url: staticMap, projection: projection, imageExtent: extent, }), }), new VectorLayer({ source: new VectorSource({ features: new GeoJSON().readFeatures($this.geojsonObject), }), style: $this.styles, }), ], view: new View({ projection: projection, center: getCenter(extent), zoom: 2, maxZoom: 18, }), }); this.source = new VectorSource({ wrapX: false }) this.vector = new VectorLayer({ source: this.source, style: this.styles }) this.map.addLayer(this.vector) }, // 开始绘制多边形 drawStart(type) { let that = this; if(this.isDraw) { this.isDraw = false this.draw = new Draw({ source: this.source, type: type, }); this.map.addInteraction(this.draw); this.draw.on("drawend", function (evt) { that.drawingEnd(evt); }); } else { this.source.clear() this.map.removeInteraction(this.draw); this.isDraw = true } }, // 构建多边形结束 drawingEnd(evt) { let that = this const geo = evt.feature.getGeometry(); const t = geo.getType(); if (t === "Polygon") { // 获取坐标点 const points = geo.getCoordinates(); console.warn(points, "绘制结束,点坐标") this.map.removeInteraction(this.draw); // 移除绘制 } }, }, mounted() { let that = this; let img = new Image(); setTimeout(function() { img.src = staticMap; img.onload = function (res) { that.imgx = res.target.width; that.imgy = res.target.height; that.initMap(); }; }, 500) }, }; </script> <style> #map { width: 100%; height: calc(100vh - 50px); } </style>
效果图:
本文Vue+penlayers如何实现多边形绘制及展示到此结束。敢于面对现实,勇于承担责任,才会不断进步。小编再次感谢大家对我们的支持!