python实现五子棋小程序

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本文实例为大家分享了python实现五子棋小程序的具体代码,供大家参考,具体内容如下

一、结合书上例子,分三段编写:

wuziqi.py

#coding:utf-8
from win_notwin import *
from show_qipan import *
 
maxx=10 #10行10列
maxy=10
qipan=[[0,0,0,0,1,0,0,2,0,0],[0,1,2,1,1,0,2,0,0,0],[0,0,0,0,1,1,0,2,0,0],[0,0,0,0,2,0,0,1,0,0],
  [0,0,0,1,1,1,2,0,0,0],[0,0,0,2,0,0,0,2,0,0],[0,0,1,2,0,2,2,0,1,0],[0,0,0,2,0,0,0,1,0,0],[0,0,0,0,0,0,1,1,0,0],
  [0,0,0,0,0,0,0,0,0,0]]
sqipan(qipan) #显示初始化的棋盘
 
 
who=True
while True:
 t=input("请输入棋子的位置(x,y),现在由"+("O" if who else "X")+"方下子:").split(",")
 #输入坐标
 if len(t)==2:
  x=int(t[0])
  y=int(t[1])
  if qipan[x][y]==0:
   qipan[x][y]=1 if who else 2
   who=not who
 
   sqipan(qipan) #显示当前棋盘
 
   win_not(qipan,x,y) #判断有没有人赢
  else:
   print("当前位置已有棋子,请重新下子")
 else :
  print("输入位置有误,请输入要下的位置,如1,1")

show_qipan.py

def sqipan(qipan):
 maxx=10
 maxy=10
 print(" O 一 二 三 四 五 六 七 八 九")
 for i in range(maxx):
  print(i, " ", end="")
  for j in range(maxy):
   if qipan[i][j] == 0:
    print("+", " ", end="") # 无棋子
   elif qipan[i][j] == 1:
    print("O", " ", end="") # 白色
   elif qipan[i][j] == 2:
    print("X", " ", end="") # 黑色
  print("\n")

win_notwin.py

def win_not(qipan,x,y):
 maxx=10
 maxy=10
 flag=qipan[x][y]
 xPoint = x
 yPoint = y
 # 横向
 count = 0
 # x=xPoint
 # y=yPoint
 while (x >= 0 and flag == qipan[x][y]): # 向左统计连续棋子数
  count += 1
  x -= 1
 x = xPoint
 y = yPoint
 while (x >= 0 and flag == qipan[x][y]):
  count += 1
  x += 1
 if (count > 5): print("纵向五子棋相连,胜利!")
 
 count = 0
 x = xPoint
 y = yPoint
 while (y >= 0 and flag == qipan[x][y]):
  count += 1
  y -= 1
 y = yPoint
 while (y <= maxy and flag == qipan[x][y]):
  count += 1
  y += 1
 if (count > 5): print("横向五子相连,胜利")
 
 # 斜向
 # 左下
 count = 0
 x = xPoint
 y = yPoint
 while (x >= 0 and y < maxy and flag == qipan[x][y]):
  count += 1
  x -= 1
  y += 1
 x = xPoint
 y = yPoint
 # 右上
 while (x < maxx and y >= 0 and flag == qipan[x][y]):
  count += 1
  x += 1
  y -= 1
 if (count > 5): print("斜向五子棋相连,胜利")
 
 # 斜上
 count = 0
 x = xPoint
 y = yPoint
 # 左上
 while (x >= 0 and y >= 0 and flag == qipan[x][y]):
  count += 1
  x -= 1
  y -= 1
 x = xPoint
 y = yPoint
 while (x < maxx and y < maxy and flag == qipan[x][y]):
  count += 1
  x += 1
  y += 1
 if (count > 5):
  print("斜向五子相连,胜利")

二、下面的代码没有验证

#coding:utf-8
import os
import pdb
import pickle
 
class Player(object):
 number=0
 def __init__(self,name=''):
  """
   玩家类构造方法
   """
  if not name:
   Player.number+=1
   name='Player%d'% Player.number
  self.name=name
 def play(self):
  """
   玩家输入下一步落子位置
   """
  t=input('Please input(x,y),now is'+self.name+':')
  
  return t
 
 
#棋盘类
class Board(object):
 class Status(object):
  """
   状态量,提供转态常量
   """
  NONE=0
  WHITE=1
  BLACK=2
 
 def __init__(self,maxx=10,maxy=10):
  """
   棋盘类构造方法 确定尺寸,以及创建棋盘成员对象
   """
  self.maxx,self.maxy=maxx,maxy
  self.qipan=[[0]*maxy for i in range(maxx)]
 
 def hasChaessman(self,xPoint,yPoint):
  """
   判断是否有棋子存在
   """
  return self.qipan[xPoint][yPoint]!=Board.Status.NONE
 def downPawn(self,xPoint,yPoint,who):
  """
   玩家在某个位置落子
   """
  if self.hasChaessman(xPoint,yPoint):
   return False
  else:
   self.qipan[xPoint][yPoint]=Board.Status.WHITE if who else Board.Status.BLACK
   return True
 
 def inRange(self,xPoint,yPoint):
  """
  玩家在某个位置落子
  """
  return xPoint<self.maxx and\
    yPoint<self.maxy and\
    xPoint>=0 and\
    yPoint>=0
 
 def checkFiveInRow(self,xPoint,yPoint,xDir,yDir):
  """
  判断以(xpoint,ypoiny)点(xDir,yDir)方向上是否五子连珠
  """
  count = 0
  t=self.qipan[xPoint][yPoint]
  x,y=xPoint,yPoint
  while (self.inRange(x,y) and t==self.qipan[x][y]):
   count += 1
   x+=yDir
   y+=yDir
  x, y = xPoint, yPoint
  while (self.inRange(x, y) and t == self.qipan[x][y]):
   count += 1
   x -= yDir
   y -= yDir
  return count>5
 
 def isWin(self,xPoint,yPoint):
  """
  以(xpoint,ypoiny)点为中心在四个方向分别判断五子连珠
  """
  pdb.set_trace()#####################
  return self.checkFiveInRow(xPoint,yPoint,1,0) or \
    self.checkFiveInRow(xPoint, yPoint, 0,1) or \
    self.checkFiveInRow(xPoint, yPoint, 1,1) or \
    self.checkFiveInRow(xPoint, yPoint, 1,-1)
 
 def printQp(self):
  """
  打印棋盘
  """
  qiType=["十","O","X"]
  print(' O 一 二 三 四 五 六 七 八 九')
  for i in range(self.maxx):
   print(i," ",end='')
   print(' '.join(qiType[x] for x in self.qipan[i]))
 
#文件存读档类
class FileStatus(object):
 def save(self):
  """
  存档方法
  """
  fpath=input("请输入保持文件的路径:")
  file=open(fpath,'w')
  pickle.dump(self,file)
  file.close()
 
 def load(self):
  """
  读档方法
  """
  pass
 
 
#游戏类
class GoBang(FileStatus):
 
 def __init__(self,qipan,white,black):
  """
  游戏类构造方法
  创建成员变量
  """
  self.qipan=qipan
  self.white=white
  self.black=black
  self.who=True
 
 def start(self):
  """
  游戏主流方法
  """
  os.system('cls')
  self.printQp()
  while True:
   t=(self.white if self.who else self.black).play()
   if t=='S':
    self.save()
    continue
   if t=='L':
    self.load()
    continue
   t.split(',')
   if len(t)==2:
    x,y=int(t[0]).int(t[1])
    if self.qipan.downPawn(x,y,self.who):
     os.system('cls')
     self.printQp()
     if self.qipan.isWin(x,y):#判断游戏是否结束
      print(self.white.name if\
        self.who else self.black.name)+'Win'
      break
     self.who=not self.who #切换游戏角色
  os.system('pause')
 
 def load(self):
  """
  重写读档方法
  """
  fpath=input("请输入读取文件的路径")
  file=open(fpath,'r')
  status=pickle.load(file)
  file.close()
  #读档 拷贝
  self.qipan=status.qipan
  self.white=status.white
  self.black=status.black
  self.who=status.who
  os.system('cls')
  self.printQp()
 
 def printQp(self):
  """
  打印
  """
  self.qipan.printQp()
  print("按L读取,S保存")
 
if __name__=='__main__':
 t=GoBang(Board(),Player(),Player())
 t.start()

本文python实现五子棋小程序到此结束。没有一种不经过蔑视忍受和奋斗就能够征服的命运。小编再次感谢大家对我们的支持!

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