这是一个很酷的HTML5 Canvas动画,它将模拟的是我们现实生活中烟花绽放的动画特效,效果非常逼真,但是毕竟是电脑模拟,带女朋友看就算了,效果还是差了点,呵呵。这个HTML5 Canvas动画有一点比较出色,就是其性能,Chrome上基本没有卡的感觉,就算你放出很多烟花也一样。
下面我们来简单分析一下实现这款HTML5烟花特效的过程及代码,主要由HTML代码、CSS代码以及Javascript代码组成,当然javascript代码是最重要的。
HTML代码:
- <divid=”gui”></div>
- <divid=”canvas-container”><divid=”mountains2″></div>
- <divid=”mountains1″></div><divid=”skyline”></div></div>
HTML的结构非常简单,即构造了一个canvas容器,我们会利用JS在这个容器中生成一个Canvas对象。看最后的JS代码你就会知道了。
CSS代码:
- #canvas-container{background:#000url(bg.jpg);height:400px;left:50%;margin:-200px00-300px;position:absolute;top:50%;width:600px;z-index:2;
- }canvas{cursor:crosshair;display:block;position:relative;z-index:3;
- }canvas:active{cursor:crosshair;
- }#skyline{background:url(skyline.png)repeat-x50%0;bottombottom:0;height:135px;left:0;position:absolute;width:100%;z-index:1;
- }#mountains1{background:url(mountains1.png)repeat-x40%0;bottombottom:0;height:200px;left:0;position:absolute;width:100%;z-index:1;
- }#mountains2{background:url(mountains2.png)repeat-x30%0;bottombottom:0;height:250px;left:0;position:absolute;width:100%;z-index:1;
- }#gui{rightright:0;position:fixed;top:0;z-index:3;
- }
CSS代码没什么特别,主要也就定义一下背景色和边框之类的。
接下来是最重要的Javascript代码。
Javascript代码:
- self.init=function(){
- self.dt=0;
- self.oldTime=Date.now();
- self.canvas=document.createElement('canvas');
- self.canvasContainer=$('#canvas-container');varcanvasContainerDisabled=document.getElementById('canvas-container');
- self.canvas.onselectstart=function(){returnfalse;
- };
- self.canvas.width=self.cw=600;
- self.canvas.height=self.ch=400;
- self.particles=[];
- self.partCount=30;
- self.fireworks=[];
- self.mx=self.cw/2;
- self.my=self.ch/2;
- self.currentHue=170;
- self.partSpeed=5;
- self.partSpeedVariance=10;
- self.partWind=50;
- self.partFriction=5;
- self.partGravity=1;
- self.hueMin=150;
- self.hueMax=200;
- self.fworkSpeed=2;
- self.fworkAccel=4;
- self.hueVariance=30;
- self.flickerDensity=20;
- self.showShockwave=false;
- self.showTarget=true;
- self.clearAlpha=25;
- self.canvasContainer.append(self.canvas);
- self.ctx=self.canvas.getContext('2d');
- self.ctx.lineCap='round';
- self.ctx.lineJoin='round';
- self.lineWidth=1;
- self.bindEvents();
- self.canvasLoop();
- self.canvas.onselectstart=function(){returnfalse;
- };
- };
这段JS代码主要是往canvas容器中构造一个Canvas对象,并且对这个canvas对象的外观以及动画属性作了初始化。
- varParticle=function(x,y,hue){this.x=x;this.y=y;this.coordLast=[
- {x:x,y:y},
- {x:x,y:y},
- {x:x,y:y}
- ];this.angle=rand(0,360);this.speed=rand(((self.partSpeed-self.partSpeedVariance)<=0)?1:self.partSpeed-self.partSpeedVariance,(self.partSpeed+self.partSpeedVariance));this.friction=1-self.partFriction/100;this.gravity=self.partGravity/2;this.hue=rand(hue-self.hueVariance,hue+self.hueVariance);this.brightness=rand(50,80);this.alpha=rand(40,100)/100;this.decay=rand(10,50)/1000;this.wind=(rand(0,self.partWind)-(self.partWind/2))/25;this.lineWidth=self.lineWidth;
- };
- Particle.prototype.update=function(index){varradians=this.angle*Math.PI/180;varvx=Math.cos(radians)*this.speed;varvy=Math.sin(radians)*this.speed+this.gravity;this.speed*=this.friction;this.coordLast[2].x=this.coordLast[1].x;this.coordLast[2].y=this.coordLast[1].y;this.coordLast[1].x=this.coordLast[0].x;this.coordLast[1].y=this.coordLast[0].y;this.coordLast[0].x=this.x;this.coordLast[0].y=this.y;this.x+=vx*self.dt;this.y+=vy*self.dt;this.angle+=this.wind;this.alpha-=this.decay;if(!hitTest(0,0,self.cw,self.ch,this.x-this.radius,this.y-this.radius,this.radius*2,this.radius*2)||this.alpha<.05){
- self.particles.splice(index,1);
- }
- };
- Particle.prototype.draw=function(){varcoordRand=(rand(1,3)-1);
- self.ctx.beginPath();
- self.ctx.moveTo(Math.round(this.coordLast[coordRand].x),Math.round(this.coordLast[coordRand].y));
- self.ctx.lineTo(Math.round(this.x),Math.round(this.y));
- self.ctx.closePath();
- self.ctx.strokeStyle='hsla('+this.hue+',100%,'+this.brightness+'%,'+this.alpha+')';
- self.ctx.stroke();if(self.flickerDensity>0){varinverseDensity=50-self.flickerDensity;if(rand(0,inverseDensity)===inverseDensity){
- self.ctx.beginPath();
- self.ctx.arc(Math.round(this.x),Math.round(this.y),rand(this.lineWidth,this.lineWidth+3)/2,0,Math.PI*2,false)self.ctx.closePath();varrandAlpha=rand(50,100)/100;
- self.ctx.fillStyle='hsla('+this.hue+',100%,'+this.brightness+'%,'+randAlpha+')';
- self.ctx.fill();
- }
- }
- };
这段JS代码的功能是实现烟花爆炸后的小颗粒的绘制,从draw方法中可以看出,创建几个随机点,烟花颗粒即可在这个范围的随机点中散落。
- varFirework=function(startX,startY,targetX,targetY){this.x=startX;this.y=startY;this.startX=startX;this.startY=startY;this.hitX=false;this.hitY=false;this.coordLast=[
- {x:startX,y:startY},
- {x:startX,y:startY},
- {x:startX,y:startY}
- ];this.targetX=targetX;this.targetY=targetY;this.speed=self.fworkSpeed;this.angle=Math.atan2(targetY-startY,targetX-startX);this.shockwaveAngle=Math.atan2(targetY-startY,targetX-startX)+(90*(Math.PI/180));this.acceleration=self.fworkAccel/100;this.hue=self.currentHue;this.brightness=rand(50,80);this.alpha=rand(50,100)/100;this.lineWidth=self.lineWidth;this.targetRadius=1;
- };
- Firework.prototype.update=function(index){
- self.ctx.lineWidth=this.lineWidth;
- vx=Math.cos(this.angle)*this.speed,
- vy=Math.sin(this.angle)*this.speed;this.speed*=1+this.acceleration;this.coordLast[2].x=this.coordLast[1].x;this.coordLast[2].y=this.coordLast[1].y;this.coordLast[1].x=this.coordLast[0].x;this.coordLast[1].y=this.coordLast[0].y;this.coordLast[0].x=this.x;this.coordLast[0].y=this.y;if(self.showTarget){if(this.targetRadius<8){this.targetRadius+=.25*self.dt;
- }else{this.targetRadius=1*self.dt;
- }
- }if(this.startX>=this.targetX){if(this.x+vx<=this.targetX){this.x=this.targetX;this.hitX=true;
- }else{this.x+=vx*self.dt;
- }
- }else{if(this.x+vx>=this.targetX){this.x=this.targetX;this.hitX=true;
- }else{this.x+=vx*self.dt;
- }
- }if(this.startY>=this.targetY){if(this.y+vy<=this.targetY){this.y=this.targetY;this.hitY=true;
- }else{this.y+=vy*self.dt;
- }
- }else{if(this.y+vy>=this.targetY){this.y=this.targetY;this.hitY=true;
- }else{this.y+=vy*self.dt;
- }
- }if(this.hitX&&this.hitY){varrandExplosion=rand(0,9);
- self.createParticles(this.targetX,this.targetY,this.hue);
- self.fireworks.splice(index,1);
- }
- };
- Firework.prototype.draw=function(){
- self.ctx.lineWidth=this.lineWidth;varcoordRand=(rand(1,3)-1);
- self.ctx.beginPath();
- self.ctx.moveTo(Math.round(this.coordLast[coordRand].x),Math.round(this.coordLast[coordRand].y));
- self.ctx.lineTo(Math.round(this.x),Math.round(this.y));
- self.ctx.closePath();
- self.ctx.strokeStyle='hsla('+this.hue+',100%,'+this.brightness+'%,'+this.alpha+')';
- self.ctx.stroke();if(self.showTarget){
- self.ctx.save();
- self.ctx.beginPath();
- self.ctx.arc(Math.round(this.targetX),Math.round(this.targetY),this.targetRadius,0,Math.PI*2,false)
- self.ctx.closePath();
- self.ctx.lineWidth=1;
- self.ctx.stroke();
- self.ctx.restore();
- }if(self.showShockwave){
- self.ctx.save();
- self.ctx.translate(Math.round(this.x),Math.round(this.y));
- self.ctx.rotate(this.shockwaveAngle);
- self.ctx.beginPath();
- self.ctx.arc(0,0,1*(this.speed/5),0,Math.PI,true);
- self.ctx.strokeStyle='hsla('+this.hue+',100%,'+this.brightness+'%,'+rand(25,60)/100+')';
- self.ctx.lineWidth=this.lineWidth;
- self.ctx.stroke();
- self.ctx.restore();
- }
- };
这段JS代码是创建烟花实例的,我们也可以从draw方法中看出,当我们鼠标点击画布中的某点时,烟花发射的目的地就在那个点上。
这款HTML5 Canvas烟花效果的核心代码就是这样,谢谢阅读,希望能帮到大家,请继续关注,我们会努力分享更多优秀的文章。
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