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本文为大家带来了一款,免费而又安全环保的HTML5 Canvas实现的放烟花特效。
效果如下:
代码如下:
XML/HTML Code复制内容到剪贴板
- <!DOCTYPEHTML>
- <html>
- <head>
- <title>Canvas实现放烟花特效</title>
- <metacharset="utf-8">
- <metahttp-equiv="X-UA-Compatible"content="IE=edge">
- <metaname="viewport"content="width=device-width,height=device-height,inital-scale=1.0,maximum-scale=1.0,user-scalable=no">
- <styletype="text/css">
- html,body{height:100%;margin:0;padding:0}
- ul,li{text-indent:0;text-decoration:none;margin:0;padding:0}
- img{border:0}
- body{background-color:#000;color:#999;font:100%/18pxhelvetica,arial,sans-serif}
- canvas{cursor:crosshair;display:block;left:0;position:absolute;top:0;z-index:20}
- #headerimg{width:100%;height:20%;}
- #bgimg{width:100%;height:80%;}
- #header,#bg{position:fixed;left:0;right:0;z-index:10}
- #header{top:0}
- #bg{position:fixed;z-index:1;bottom:0}
- audio{position:fixed;display:none;bottom:0;left:0;right:0;width:100%;z-index:5}
- </style>
- </head>
- <body>
- <divid="bg">
- <imgid="bgimg"src="http://img.ivsky.com/img/tupian/pre/201508/02/yuzhou_xingkong_yu_yueliang-006.jpg">
- </div>
- <scriptsrc="http://cdn.bootcss.com/jquery/2.2.0/jquery.min.js"></script>
- <script>
- $(function(){
- varFireworks=function(){
- varself=this;
- //产生烟花随机数
- varrand=function(rMi,rMa){
- //按位取反运算符
- return~~((Math.random()*(rMa-rMi+1))+rMi);
- },hitTest=function(x1,y1,w1,h1,x2,y2,w2,h2){
- return!(x1+w1<x2||x2+w2<x1||y1+h1<y2||y2+h2<y1);
- };
- //请求动画帧
- window.requestAnimFrame=function(){
- returnwindow.requestAnimationFrame
- ||window.webkitRequestAnimationFrame
- ||window.mozRequestAnimationFrame
- ||window.oRequestAnimationFrame
- ||window.msRequestAnimationFrame
- ||function(callback){
- window.setTimeout(callback,1000/60);
- }
- }();
- self.init=function(){
- self.canvas=document.createElement('canvas');
- //canvas全屏
- selfself.canvas.width=self.cw=$(window).innerWidth();
- selfself.canvas.height=self.ch=$(window).innerHeight();
- self.particles=[];
- self.partCount=150;
- self.fireworks=[];
- selfself.mx=self.cw/2;
- selfself.my=self.ch/2;
- self.currentHue=30;
- self.partSpeed=5;
- self.partSpeedVariance=10;
- self.partWind=50;
- self.partFriction=5;
- self.partGravity=1;
- self.hueMin=0;
- self.hueMax=360;
- self.fworkSpeed=4;
- self.fworkAccel=10;
- self.hueVariance=30;
- self.flickerDensity=25;
- self.showShockwave=true;
- self.showTarget=false;
- self.clearAlpha=25;
- $(document.body).append(self.canvas);
- selfself.ctx=self.canvas.getContext('2d');
- self.ctx.lineCap='round';
- self.ctx.lineJoin='round';
- self.lineWidth=1;
- self.bindEvents();
- self.canvasLoop();
- self.canvas.onselectstart=function(){
- returnfalse;
- };
- };
- //创建粒子
- self.createParticles=function(x,y,hue){
- varcountdown=self.partCount;
- while(countdown--){
- varnewParticle={
- x:x,
- y:y,
- coordLast:[
- {x:x,y:y},
- {x:x,y:y},
- {x:x,y:y}
- ],
- angle:rand(0,360),
- speed:rand(((self.partSpeed-self.partSpeedVariance)<=0)?1:self.partSpeed-self.partSpeedVariance,(self.partSpeed+self.partSpeedVariance)),
- friction:1-self.partFriction/100,
- gravity:self.partGravity/2,
- hue:rand(hue-self.hueVariance,hue+self.hueVariance),
- brightness:rand(50,80),
- alpha:rand(40,100)/100,
- decay:rand(10,50)/1000,
- wind:(rand(0,self.partWind)-(self.partWind/2))/25,
- lineWidth:self.lineWidth
- };
- self.particles.push(newParticle);
- }
- };
- //更新粒子
- self.updateParticles=function(){
- vari=self.particles.length;
- while(i--){
- varp=self.particles[i];
- varradians=p.angle*Math.PI/180;
- varvx=Math.cos(radians)*p.speed;
- varvy=Math.sin(radians)*p.speed;
- p.speed*=p.friction;
- p.coordLast[2].x=p.coordLast[1].x;
- p.coordLast[2].y=p.coordLast[1].y;
- p.coordLast[1].x=p.coordLast[0].x;
- p.coordLast[1].y=p.coordLast[0].y;
- p.coordLast[0].x=p.x;
- p.coordLast[0].y=p.y;
- p.x+=vx;
- p.y+=vy;
- p.y+=p.gravity;
- p.angle+=p.wind;
- p.alpha-=p.decay;
- if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius,p.y-p.radius,p.radius*2,p.radius*2)||p.alpha<.05){
- self.particles.splice(i,1);
- }
- };
- };
- //绘制粒子
- self.drawParticles=function(){
- vari=self.particles.length;
- while(i--){
- varp=self.particles[i];
- varcoordRand=(rand(1,3)-1);
- self.ctx.beginPath();
- self.ctx.moveTo(Math.round(p.coordLast[coordRand].x),Math.round(p.coordLast[coordRand].y));
- self.ctx.lineTo(Math.round(p.x),Math.round(p.y));
- self.ctx.closePath();
- self.ctx.strokeStyle='hsla('+p.hue+',100%,'+p.brightness+'%,'+p.alpha+')';
- self.ctx.stroke();
- if(self.flickerDensity>0){
- varinverseDensity=50-self.flickerDensity;
- if(rand(0,inverseDensity)===inverseDensity){
- self.ctx.beginPath();
- self.ctx.arc(Math.round(p.x),Math.round(p.y),rand(p.lineWidth,p.lineWidth+3)/2,0,Math.PI*2,false)
- self.ctx.closePath();
- varrandrandAlpha=rand(50,100)/100;
- self.ctx.fillStyle='hsla('+p.hue+',100%,'+p.brightness+'%,'+randAlpha+')';
- self.ctx.fill();
- }
- }
- };
- };
- //创建烟花
- self.createFireworks=function(startX,startY,targetX,targetY){
- varnewFirework={
- x:startX,
- y:startY,
- startX:startX,
- startY:startY,
- hitX:false,
- hitY:false,
- coordLast:[
- {x:startX,y:startY},
- {x:startX,y:startY},
- {x:startX,y:startY}
- ],
- targetX:targetX,
- targetY:targetY,
- speed:self.fworkSpeed,
- angle:Math.atan2(targetY-startY,targetX-startX),
- shockwaveAngle:Math.atan2(targetY-startY,targetX-startX)+(90*(Math.PI/180)),
- acceleration:self.fworkAccel/100,
- hue:self.currentHue,
- brightness:rand(50,80),
- alpha:rand(50,100)/100,
- lineWidth:self.lineWidth
- };
- self.fireworks.push(newFirework);
- };
- //更新烟花
- self.updateFireworks=function(){
- vari=self.fireworks.length;
- while(i--){
- varf=self.fireworks[i];
- self.ctx.lineWidth=f.lineWidth;
- vx=Math.cos(f.angle)*f.speed,
- vy=Math.sin(f.angle)*f.speed;
- f.speed*=1+f.acceleration;
- f.coordLast[2].x=f.coordLast[1].x;
- f.coordLast[2].y=f.coordLast[1].y;
- f.coordLast[1].x=f.coordLast[0].x;
- f.coordLast[1].y=f.coordLast[0].y;
- f.coordLast[0].x=f.x;
- f.coordLast[0].y=f.y;
- if(f.startX>=f.targetX){
- if(f.x+vx<=f.targetX){
- ff.x=f.targetX;
- f.hitX=true;
- }else{
- f.x+=vx;
- }
- }else{
- if(f.x+vx>=f.targetX){
- ff.x=f.targetX;
- f.hitX=true;
- }else{
- f.x+=vx;
- }
- }
- if(f.startY>=f.targetY){
- if(f.y+vy<=f.targetY){
- ff.y=f.targetY;
- f.hitY=true;
- }else{
- f.y+=vy;
- }
- }else{
- if(f.y+vy>=f.targetY){
- ff.y=f.targetY;
- f.hitY=true;
- }else{
- f.y+=vy;
- }
- }
- if(f.hitX&&f.hitY){
- self.createParticles(f.targetX,f.targetY,f.hue);
- self.fireworks.splice(i,1);
- }
- };
- };
- //绘制烟花
- self.drawFireworks=function(){
- vari=self.fireworks.length;
- self.ctx.globalCompositeOperation='lighter';
- while(i--){
- varf=self.fireworks[i];
- self.ctx.lineWidth=f.lineWidth;
- varcoordRand=(rand(1,3)-1);
- self.ctx.beginPath();
- self.ctx.moveTo(Math.round(f.coordLast[coordRand].x),Math.round(f.coordLast[coordRand].y));
- self.ctx.lineTo(Math.round(f.x),Math.round(f.y));
- self.ctx.closePath();
- self.ctx.strokeStyle='hsla('+f.hue+',100%,'+f.brightness+'%,'+f.alpha+')';
- self.ctx.stroke();
- if(self.showTarget){
- self.ctx.save();
- self.ctx.beginPath();
- self.ctx.arc(Math.round(f.targetX),Math.round(f.targetY),rand(1,8),0,Math.PI*2,false)
- self.ctx.closePath();
- self.ctx.lineWidth=1;
- self.ctx.stroke();
- self.ctx.restore();
- }
- if(self.showShockwave){
- self.ctx.save();
- self.ctx.translate(Math.round(f.x),Math.round(f.y));
- self.ctx.rotate(f.shockwaveAngle);
- self.ctx.beginPath();
- self.ctx.arc(0,0,1*(f.speed/5),0,Math.PI,true);
- self.ctx.strokeStyle='hsla('+f.hue+',100%,'+f.brightness+'%,'+rand(25,60)/100+')';
- self.ctx.lineWidth=f.lineWidth;
- self.ctx.stroke();
- self.ctx.restore();
- }
- };
- };
- //绑定事件
- self.bindEvents=function(){
- $(window).on('resize',function(){
- clearTimeout(self.timeout);
- self.timeout=setTimeout(function(){
- selfself.canvas.width=self.cw=$(window).innerWidth();
- selfself.canvas.height=self.ch=$(window).innerHeight();
- self.ctx.lineCap='round';
- self.ctx.lineJoin='round';
- },100);
- });
- $(self.canvas).on('mousedown',function(e){
- self.mx=e.pageX-self.canvas.offsetLeft;
- self.my=e.pageY-self.canvas.offsetTop;
- self.currentHue=rand(self.hueMin,self.hueMax);
- self.createFireworks(self.cw/2,self.ch,self.mx,self.my);
- $(self.canvas).on('mousemove.fireworks',function(e){
- self.mx=e.pageX-self.canvas.offsetLeft;
- self.my=e.pageY-self.canvas.offsetTop;
- self.currentHue=rand(self.hueMin,self.hueMax);
- self.createFireworks(self.cw/2,self.ch,self.mx,self.my);
- });
- });
- $(self.canvas).on('mouseup',function(e){
- $(self.canvas).off('mousemove.fireworks');
- });
- };
- self.clear=function(){
- self.particles=[];
- self.fireworks=[];
- self.ctx.clearRect(0,0,self.cw,self.ch);
- };
- self.canvasLoop=function(){
- requestAnimFrame(self.canvasLoop,self.canvas);
- self.ctx.globalCompositeOperation='destination-out';
- self.ctx.fillStyle='rgba(0,0,0,'+self.clearAlpha/100+')';
- self.ctx.fillRect(0,0,self.cw,self.ch);
- self.updateFireworks();
- self.updateParticles();
- self.drawFireworks();
- self.drawParticles();
- };
- self.init();
- }
- varfworks=newFireworks();
- $('#info-toggle').on('click',function(e){
- $('#info-inner').stop(false,true).slideToggle(100);
- e.preventDefault();
- });
- });
- </script>
- <canvaswidth="1400"height="449"></canvas>
- </body>
- </html>
是不是被HTML5强大的效果惊呆了,一饱眼福了吧。
到此这篇关于HTML5 Canvas如何实现烟花绽放特效就介绍到这了。与积极的人在一起,可以让我们心情高昂。更多相关HTML5 Canvas如何实现烟花绽放特效内容请查看相关栏目,小编编辑不易,再次感谢大家的支持!